![]() ![]() … along with Farley and all of the other chambered inhabitants. (No one really wants to live in Arizona anyway.)Ĭhunks of all four planets start to arrive on this new planet … It's not Earth, but, as we saw above, that's probably a good thing. Hunrath is delivered to the ruined version of Arizona you saw on Mofang and everyone dies in a sandstorm.ĭespite C.W.'s initial concerns, Hunrath is successfully transported to a new planet. If you chose to leave the battery connected, things don't go exactly as C.W. on the monitor to your left.ĭepending in what you're about to do, Obduction can end in two ways. If you back up a little, you can see C.W. riding the rails in his cart as he prepares to power up his super-sized Swap Machine. Head back into the observation room and look out the other side. (We recommend channeling your inner Boyd Crowder and shouting "Fire in the hole!" while doing this, but it is not strictly necessary.) Take the elevator up to the observation room at the top of the tower. Whichever you choose (we'll explain the two endings in a second), exit the workshop and go back to the Mayor's vault. The game ending you see is based on the choice you make here: Either leave the battery connected and continue, or disconnect it before moving on. When you get back, go to the right to the battery that you connected earlier. The dynamite is now ready to blow.īacktrack along the way you came to get back to C.W.'s workshop. ![]() ![]() There's a yellow panel on the far side that you can open. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |